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Starcraft 2 campaign download
Starcraft 2 campaign download




starcraft 2 campaign download

The strategy is about going up above highground choke with 2 Spine Crawlers, which leads to both one of the Protoss relics and Zerg base.

starcraft 2 campaign download

#Starcraft 2 campaign download upgrade

In order to perform this it's recommended to start this mission at least after completing "The Evacuation" and "The Devil's Playground" missions, so you'll be able to get both upgrades for Marines & healing efficiency upgrade for Medics, as well as mercenaries. Removing the Zerg threat Īlthough it's not required, you may actually eliminate all Zerg on the map, thus relieving yourself from the need to do the mission in time. All the artifacts can be acquired while still beating the Zerg to the Xel'Naga artifact. Right before the entrance to the Xel'Naga artifact, there is a small path to the right. The fourth artifact is right before the area containing the Xel'Naga artifact. It's located to the southwest of the ramp leading up into the Protoss base, and is guarded by three Photon Cannons. The third artifact is on the way to the Protoss base. It is also possible to load an SCV into your Command Center and float it left from your main and unload onto the relic to claim it, completely bypassing these defenses, towards the end of the mission when you no longer need your economy.

starcraft 2 campaign download

Another is in the area to the left of your base, which requires you to go through some Zerg and Protoss defenses including two Spine Crawlers, two Photon Cannons, and some Stalkers. One artifact is right outside of your base. There are 4 Protoss artifacts on the map, which can be captured for 1 Protoss Research point each. Find the 4 Protoss Artifacts - 4 Protoss Research Points.Once they are destroyed, the mission is complete. Focus fire them down one at a time, and if necessary, you can retreat to your base to get more reinforcements as they won't pursue you. Once you enter the circle, you'll need to be careful because three Stone Zealots appear, which are similar to Colossus, but with a smaller splash damage zone.

starcraft 2 campaign download

The Protoss base shouldn't be too hard to take down, just remember to focus down any sentries that activate their guardian shield. snipe the Void Ray with the Marines and move on towards the artifact. Next, you will face a mixed force including a Void Ray, which is why you brought Marines along. Luckily you can snipe the Pylons powering the cannons from range with your Marauders, then send in one decoy Marauder to trigger a storm. When you move out to attack the Protoss, your first significant threat will be a High Templar across the bridge (which should only appear on Brutal) guarded by Sentries and cannons. Either way, you'll need to keep a defensive force at home, because Zerg units will be attacking from the top left (the Protoss never attack except once at the start of the mission with 3 Stalkers.) Although seasoned Terran players will instinctively want to wall-in, it is not very effective on this map with the width of the ramp and the Zerg unit mix attacking you which includes plenty Hydras, Mutas, and Banelings, all of which can spell trouble for your wall-in (and unlike a real human player the AI isn't going to beeline for your minerals.) Still, you'll need 1 or 2 Bunkers along with 1-3 Turrets and possibly more MMM (Marines/Marauders/Medics.) You can either move out to the left to secure a Protoss artifact for the bonus objective, or you can move to the right to beeline straight for the Xel'Naga artifact. You'll want an army composed primarily of Marauders and Medics with 8-10 Marines to deal with the occasional air unit and Zerg. On Brutal difficulty, the enemy likes to snipe off your Medics first, so be wary of that and try not to get them killed. Players may find it tempting to get their second Barracks right away, but if you are constantly producing SCVs and Supply Depots you will barely be able to afford constant production from your starting Barracks for a while. You should start off by building more SCVs and increasing your small force. You start with a small force at the 7 o'clock position of the map. You have access to the Marauder in this mission, which differs slightly from its multiplayer counterpart: they have 100 HP rather than 125 (until the Kinetic Foam upgrade is purchased at the Armory), and they can't Stimpack.






Starcraft 2 campaign download